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SWF Protector 3.0 Demonstration

22. July 2010

2 Comments

SWF Protector 3.0 Demonstration

The interface proved to be stable, and easy to use

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Create Your Own Tetris Part 14: Down Key Accelerates Shape

13. May 2010

157 Comments

Create Your Own Tetris Part 14: Down Key Accelerates Shape

It is time to program the down key to accelerate shape down fall...

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Create Your Own Tetris Part 13: Detecting Keyboard Input

12. May 2010

9 Comments

Create Your Own Tetris Part 13: Detecting Keyboard Input

This time we start moving falling shapes, left or right and keep them in stage by checking collision against walls...

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Your Own Tetris Part 12 The Cube Array

10. May 2010

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Part 12 of the series.

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Your Own Tetris Part 11: Piling Shapes

7. May 2010

99 Comments

See how shapes stop on top one another on this tutorial

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Your Own Tetris Part 10: Stopping Falling Shapes

6. May 2010

14 Comments

Your Own Tetris Part 10: Stopping Falling Shapes

here we create a hit bar and test collision against the newly created object using actionscript

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Your Own Tetris Part 9: Falling Shapes

30. April 2010

75 Comments

Finally we have something moving on stage

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Your Own Tetris Part 8: The Current Shape

28. April 2010

2 Comments

Your Own Tetris Part 8: The Current Shape

This movie requires Flash Player 9 swfobject.embedSWF("http://pi-r-round.com/Part19.swf", "swf56051", "480", "400", "9.0.0", "", {}, {wmode: "window", menu: "false", quality: "high", bgcolor: "#FFFFFF"}, {}); Creating Your Own Tetris Chapters Create Your Own Tetris Part 1: Creating Blocks and Shapes Create Your Own Tetris Part 2: The Information Panel Your Own Tetris Part 3: Shape Linkage and AS3 Include files Your Own Tetris [...]

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Your Own Tetris Part 7: The Waiting Shape

27. April 2010

3 Comments

Your Own Tetris Part 7: The Waiting Shape

We will now store the selected shape on a movie clip we create, and will call Waiting Shape.

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Your Own Tetris Part 6: Changing Colors Dynamically

26. April 2010

8 Comments

We show how to change colors in ActionScript 3.0, through the code, without losing effect. Great Tutorial.

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