The interface proved to be stable, and easy to use
Continue reading...13. May 2010
It is time to program the down key to accelerate shape down fall...
Continue reading...12. May 2010
This time we start moving falling shapes, left or right and keep them in stage by checking collision against walls...
Continue reading...7. May 2010
See how shapes stop on top one another on this tutorial
Continue reading...6. May 2010
here we create a hit bar and test collision against the newly created object using actionscript
Continue reading...30. April 2010
Finally we have something moving on stage
Continue reading...28. April 2010
This movie requires Flash Player 9 swfobject.embedSWF("http://pi-r-round.com/Part19.swf", "swf56051", "480", "400", "9.0.0", "", {}, {wmode: "window", menu: "false", quality: "high", bgcolor: "#FFFFFF"}, {}); Creating Your Own Tetris Chapters Create Your Own Tetris Part 1: Creating Blocks and Shapes Create Your Own Tetris Part 2: The Information Panel Your Own Tetris Part 3: Shape Linkage and AS3 Include files Your Own Tetris [...]
Continue reading...27. April 2010
We will now store the selected shape on a movie clip we create, and will call Waiting Shape.
Continue reading...26. April 2010
We show how to change colors in ActionScript 3.0, through the code, without losing effect. Great Tutorial.
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22. July 2010
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